Description |
A Collective is a government system in
which the Council consists of all players that have reached
the required 120 Command Skill. This means that there is no
way to separate those that are really capable from those
that wish to do your Race harm from within.
The moment a player reaches the
level of 120 Command Skill, he or she will automatically
become a Councilour, without anyone being able to stop that.
The Councilour can now post Motions,
on which the rest of the Council can vote in order to
pass or
reject
the Motion. The amount of required votes is stated between
brackets behind the Motion after it has been posted. Motions
are posted on the Clan-page, and are for all people within
the faction visible.
The great vulnerability of the
Collective lies into the fact that basically, taking in
account the required Command Skill, anyone can become part
of the government. Thereby this particular government system
is especially hard to control by those that mean the Race
well, and shield the Race from being governed by those that
wish to do harm.
Collective governments are known to
be massive in their amount of councilours, which can pose a
problem when it comes to quick decision-making. It has been
said that the largest Collective government had up to 35
Councilours. One can imagine the challenge it poses to keep
that government functioning.
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Motions |
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Motion: |
Effect: |
|
Declare War |
Chosen Race cannot access your
planets and bases.
Most hostile setting possible. |
Cease Fire |
Denies the chosen Race access to your
planets. |
Alliance |
Chosen Race has full access to your
planets and bases. |
Trade Embargo |
Chosen Race can't access your
planets and bases. |
Pay Faction |
Pays credits to the chosen
Race. |
Pay Player |
Pays credits to the chosen
player. |
Buy Ship |
Allows you to buy a ship for
the chosen player. |
Confer Title |
Allows you to replace a
players standard title. |
Abandon Planet |
Relinquishes
your claim on the chosen planet. |
Outlaw |
Makes the chosen player a
Pirate. |
Tax Rate |
Sets the tax rate for
mineral sales. |
MOTD |
Sets the "Message Of The
Day" at login. |
|
Description |
A Democracy is a government system in
which the Council is directly elected by the people of the
Race.
As a member of the Faction, you are
able to cast your Vote of Election on the Clanpage. You are
only allowed to Vote for a single Councilour at the time, but
you are able to change your Vote if you desire to. When an
eligible player receives enough Votes, he or she will be
given a seat on the Council.
The Councilour can now post Motions,
on which the rest of the Council can vote in order to
pass or
reject
the Motion. The amount of required votes is stated between
brackets behind the Motion after it has been posted. Motions
are posted on the Clan-page, and are for all people within
the faction visible.
If all the Council seats are
occupied and another player wishes to become part of
Council, then that player will need more Votes then the
Councilor with the least support in order to gain his
Council seat.
If you are the only player in your
Race with the needed 120 Command-skill, you will
automatically become a Councilour, so that your Race is not
without an active government. |
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Motions |
|
Motion: |
Effect: |
|
Declare War |
Chosen Race cannot access your
planets and bases.
Most hostile setting possible. |
Cease Fire |
Denies the chosen Race access to your
planets. |
Alliance |
Chosen Race has full access to your
planets and bases. |
Trade Embargo |
Chosen Race can't access your
planets and bases. |
Pay Faction |
Pays credits to the chosen
Race. |
Pay Player |
Pays credits to the chosen
player. |
Buy Ship |
Allows you to buy a ship for
the chosen player. |
Confer Title |
Allows you to replace a
players standard title. |
Abandon Planet |
Relinquishes
your claim on the chosen planet. |
Outlaw |
Makes the chosen player a
Pirate. |
Tax Rate |
Sets the tax rate for
mineral sales. |
MOTD |
Sets the "Message Of The
Day" at login. |
|
Description |
A Dictatorship is a government system in
which the Council consists out of 1 Dictator and 3
Councilours.
To gain the status of Councilour,
one requires to reach the required level of Command Skill.
If you are the first one, or in case that you possess the
highest Command Skill of all the members of your Race, you
will automatically become the Dictator, and you will be able
to select your Council from the members of your Race. For
them it is at that moment not required to have the required
Command Skill.
The Councilors can now post Motions,
on which the rest of the Council can vote in order to
pass or
reject
the Motion. The amount of required votes is stated between
brackets behind the Motion after it has been posted. The
Dictator can force the
passing
or
rejection
of a Motion with his vote. Motions are posted on the
Clan-page, and are for all people within the faction
visible.
Overthrowing a Dictator is done by
Installing a different member of your Race as the Dictator.
Be warned, the Dictator can be overthrown as easy as he can
be Installed, since that particular Motion only requires two
votes.
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Council Motions |
|
Declare War |
Chosen Race cannot access your
planets and bases.
Most hostile setting possible. |
Cease Fire |
Denies the chosen Race access to your
planets. |
Alliance |
Chosen Race has full access to your
planets and bases. |
Trade Embargo |
Chosen Race can't access your
planets and bases. |
Pay Faction |
Pays credits to the chosen
Race. |
Pay Player |
Pays credits to the chosen
player. |
Buy Ship |
Allows you to buy a ship for
the chosen player. |
Confer Title |
Allows you to replace a
players standard title. |
Abandon Planet |
Relinquishes
your claim on the chosen planet. |
Outlaw |
Makes the chosen player a
Pirate. |
Tax Rate |
Sets the tax rate for mineral sales |
MOTD |
Sets the "Message Of The
Day" at login. |
Install Dictator |
Allows you to install a new Dictator. |
|
Dictator Motions |
|
Declare War |
Chosen Race cannot access your
planets and bases.
Most hostile setting possible. |
Cease Fire |
Denies the chosen Race access to your
planets. |
Alliance |
Chosen Race has full access to your
planets and bases. |
Trade Embargo |
Chosen Race can't access your
planets and bases. |
Pay Faction |
Pays credits to the chosen
Race. |
Pay Player |
Pays credits to the chosen
player. |
Buy Ship |
Allows you to buy a ship for
the chosen player. |
Confer Title |
Allows you to replace a
players standard title. |
Abandon Planet |
Relinquishes
your claim on the chosen planet. |
Outlaw |
Makes the chosen player a
Pirate. |
Tax Rate |
Sets the tax rate for mineral sales. |
MOTD |
Sets the "Message Of The
Day" at login. |
Appoint |
Appoint the chosen Councilor. |
Dismiss |
Dismiss the chosen Councilor. |
|
Description |
An Empire is a government system in
which the Council is appointed by the Councilours themselves.
Council is able to appoint itself
from the group of eligible players. The people of the Race
have essentially no influence upon who becomes part of their
Council. The Council generally appoints a leader from
within. Experience has taught us that in most cases the
appointment of leadership is done by election. This newly
appointed leader gets by
tradition and custom a specific title ("Emperor" for the Terran Empire and "Orfine Leader" for the Alliance)
The Councilour can, after the
appointment begin to post Motions,
on which the rest of the Council can vote in order to
pass or
reject
the Motion. The amount of required votes is stated between
brackets behind the Motion after it has been posted. Motions
are posted on the Clan-page, and are for all people within
the faction visible.
The Empire government system is,
like the Collective, characterized by an unlimited amount of
council seats. It has been known to happen that an
Empire-type government consisted out of up to 24 Councilours,
which can pose problems when it comes to making decisions.
This is a clear disadvantage over other systems.
If you are the only player in your
Race with the needed 120 Command-skill, you will
automatically become a Councilour, so that your Race is not
without an active government. |
|
Motions |
|
Declare War |
Chosen Race cannot access your planets
and bases.
Most hostile setting possible. |
Cease Fire |
Denies the chosen Race access to your
planets. |
Alliance |
Chosen Race has full access to your
planets and bases. |
Trade Embargo |
Chosen Race can't access your planets
and bases. |
Pay Faction |
Pays credits to the chosen
Race. |
Pay Player |
Pays credits to the chosen
player. |
Buy Ship |
Allows you to buy a ship for
the chosen player. |
Confer Title |
Allows you to replace a
players standard title. |
Abandon Planet |
Relinquishes
your claim on the chosen planet. |
Outlaw |
Makes the chosen player a
Pirate. |
Tax Rate |
Sets the tax rate for mineral sales. |
MOTD |
Sets the "Message Of The
Day" at login. |
Appoint |
Appoint the chosen Councilor. |
Dismiss |
Dismiss the chosen Councilor. |
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